Accessibility statement
I aim to make this site usable for everyone and to meet WCAG 2.2 level AA. It has not had a formal audit, so there are gaps I know about and may be gaps I don’t. If something stops you, tell me and I’ll fix it.
What I’ve done
- Every page except the full-screen film has a skip link, headings in order, labelled landmarks and visible keyboard focus. The film’s controls are real buttons and a slider, and it has its own keyboard shortcuts.
- Everything you can click can also be used from the keyboard. The 3D scenes take the arrow keys to orbit, plus and minus to zoom, and 0 to reset. The timeline on the work page is a slider you can use with the arrow keys.
- Images and drawn art have text descriptions. Decorative art is hidden from screen readers.
- If your device asks for reduced motion, the scrolling ticker, scrambling text and constant animation stop, the home and contact art draw a single still frame, and the film starts paused.
- The film has no speech and its sound is off until you turn it on. Its on-screen captions are real text.
- Light and dark themes are both available, and the theme button remembers your choice on your device only.
- The message form has labelled fields and doesn’t depend on a mouse.
Known limits
- The helmet, crystal and hands are drawn on canvas elements from characters. Screen readers get a short description, not the drawing itself.
- The 3D scenes need WebGL. Without it, the lab shows the original image and a short message instead.
- The film is visual. It has captions for its sections but no audio description.
- Some decorative text uses low-contrast colors on purpose, such as the faint glyphs inside the art. Nothing you need to read is meant to be low contrast, but I haven’t measured every case.
Tell me what’s not working
Email israel.l.allen.28@dartmouth.edu with the page, what you were trying to do and what you use (browser, device, assistive technology if any). I will do my best to fix it quickly.